Monday, January 20, 2014

Ramping Up, Keeping Up, and Facing Fears

Coming out of November and into December, I found myself staring at the ceiling every night, worrying about the team at Fixer Studios. We'd made tremendous progress in the first few months, but could we keep it up? Were things on the verge of a breakdown? For the first time since starting the project, I couldn't honestly say that I was 95% certain we'd ship this game. I was afraid.