The main win right now is that I've made a proposal for a Currency-Based system. Ironically, I really hope this proposal is defeated because I'd really like for us to eliminate currencies from the game altogether. They just feel... inappropriate for our setting.
Anyway, I don't have much time for real blogging so here's another copy and paste. This time it's a little tidbit on managing prices for hard currencies. Maybe you'll find it interesting... Who knows!